In den Untergrund mit dem VC 20
Underground, so der Originalitel, ist nicht irgend ein Spiel, sondern eine Kombination aus Action- und Abenteuerspiel. Für den VC 20 mit mindestens 16 KByte Erweiterung geschrieben ist Underground mit einigen überraschenden Eigenschaften ausgestattet.
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Das Ziel des Spiels ist es, in möglichst kurzer Zeit aus dem Untergrundsystem von New York zu entkommen und dabei alle gestellten Aufgaben richtig zu lösen.
Das Spiel besteht aus insgesamt fünf verschiedenen Spielszenen und einer kleinen Vorgeschichte, in deren Verlauf man durch einen offenen Schacht in das unterirdische System von New York stürzt. Durch Drücken der Feuertaste am Joystick ist es jetzt möglich, in die erste Spielszene zu gelangen.
In dieser ersten Szene (Bild 2) geht es darum, ohne Berührung der Wände von der linken auf die rechte Seite zu gelangen. Um dies zu erreichen, gilt es, die Aufzüge, die sich von unten nach oben bewegen, geschickt zu benutzen.
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Die wilden Zahlen
Nach diesem ersten, noch recht einfachen Bild gelangt man in das Labyrinth der wilden Zahlen (Bild 3). Hier geht es darum, in möglichst kurzer Zeit (maximal 1 Minute) die Zahlen des Labyrinthes in ihrer Reihenfolge aufzusammeln. Damit diese Arbeit ein wenig erschwert wird, tauschen die Zahlen alle sieben Schritte ihre Position in zufälliger Folge. Um diese kleine Gemeinheit aber ein wenig auszugleichen, kann auch der Spieler die Position der Zahlen verändern, indem er den Schußknopf betätigt. Auch dann tauschen zwei zufällig ausgewählte Zahlen ihre Position auf dem Spielfeld. Wenn alle Zahlen aufgesammelt sind, muß man sich zum Ausgang auf der rechten unteren Seite begeben.
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Man kann dieses Bild auch verlassen, wenn man nicht alle Zahlen aufgesammelt hat. Dadurch ist es möglich, sich auch die folgenden Spielszenen anzuschauen. Allerdings gelangt man zum Schluß des Spiels leider nicht wieder an die Oberfläche der Stadt, sondern muß nochmal von vorn anfangen.
Die Piplips
In der nächsten Szene (Bild 4) besteht die Aufgabe darin, alle Piplips aufzusammeln, das sind die kleinen schwarzen Wesen, die überall im Bild verteilt sind und danach zum Ausgang rechts unten zu gelangen. Die Schwierigkeit dieses Bildes besteht darin, daß man nur eine bestimmte Anzahl von Schritten zur Verfügung hat, um von einem Pipip zum anderen zu gelangen. Jedesmal, wenn man eines der Wesen aufgesammelt hat, erscheint sofort ein neuer Irrgarten mit anders verteilten Piplips. Tip: 1. Erst in Ruhe das Labyrinth anschauen und dann lossausen. 2. Auch dieses Bild kann man ohne alle Piplips verlassen, allerdings gelten auch hier dieselben Einschränkungen wie bei den Zahlen.
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Aufzüge und Labyrinth
Als nächstes kommt jetzt wieder ein Bild mit Aufzügen, allerdings um einiges schneller und mit kleineren Fahrstühlen. Auch hier muß man möglichst die Nerven behalten und von links nach rechts zum Ausgang gelangen.
Und nun zur letzten Szene (Bild 5): Auf den ersten Blick vielleicht ein simples Labyrinth mit zwei regelmäßig umherfliegenden Objekten (eine Namensgebung sei diesmal jedem selbst überlassen). Die Aufgabe besteht darin, zum Ausgang zu gelangen, ohne mit den fliegenden Objekten zusammenzustoßen. Sollte es aus Versehen doch zu einem Zusammenstoß kommen, wird man leider in das vorletzte Bild zurückgeschleudert und muß erst mal wieder die Aufzüge überwinden.
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Die Schwierigkeit bei diesem Bild besteht darin, daß nach einmaligem Losgehen in eine bestimmte Richtung die Bewegung nicht mehr gestoppt werden kann, bis man an einer Wandbegrenzung zum Stillstand kommt. Wer jetzt immer noch glaubt, daß dieses Bild leicht zu schaffen sei, möge bitte das Programm abtippen, zu einem Joystick greifen und anschließend spielen.
Das Eintippen
Um Underground auf möglichst einfache Art und Weise vom Papier in den Computer zu bringen, ist das Programm in drei Teile unterteilt:
Listing 1: Lader.
Dieser dient dazu, den Maschinen- und Basic-Teil von Underground von Kassette/Diskette zu laden. Um dieses Programm benutzen zu können, muß noch der Teil 2 sowie der Teil 3 eingegeben werden.
Listing 2: Maschinensprache/Grafik.
In diesem Teil befinden sich die Maschinenroutinen und die Grafik des Spiels. Nach dem Eintippen sollte man das Programm zwar aus Sicherheitsgründen abspeichern, aber es wird bei der lauffähigen Version nicht mehr gebraucht, da es den notwendigen Programmteil selbst auf Kassette/Diskette ablegt.
Listing 3: Basic.
Hier ist das Hauptprogramm des Spiels in Basic abgelegt.
Vorgehensweise:
- Lader abtippen und abspeichern
- POKE44,32:POKE8192,0: NEW eingeben.
- Maschinensprache/Grafik abtippen und abspeichern
- Maschinensprache/Grafik mit RUN laufen lassen (erstellt Maschinenspracheteil des Programms) und danach abspeichern, indem man auf die obere Zeile geht und <RETURN> drückt.
- Computer kurz ausschalten und wieder einschalten (wegen der verbogenen Pointer)
- Basic-Teil abtippen und abspeichern mit SAVE"UG.BAS” (,8 bei Floppy).
- Wenn man Besitzer einer Floppy ist, war das alles und man kann das Spiel laden und starten mit »LOAD”LADER",8 und RUN).
- Als Besitzer einer Datasette empfiehlt es sich, den Lader, den Maschinenteil und den Basic-Teil in dieser Reihenfolge auf Kassette zu bringen und dann durch Laden und Starten des Laders zu beginnen.
4864 | Joystickabfrage; nach Aufruf dieser Routine kann mit PRINT PEEK(1001) der Schußknopf und mit PRINT PEEK(1000) die Richtung abgefragt werden. |
7360 | Malt die Aufzüge auf den Bildschirm. |
5000 | Crattatazong!! Soundroutine 1. |
7296 | Hyaehh!! Soundroutine 2. |
7168 | Verschieben der Aufzüge um eine Einheit nach oben. |
7224 | Labbymaker, die wohl interessanteste Maschinenspracheroutine. Mit ihr wird innerhalb einer Zehntelsekunde ein Labyrinth auf den Bildschirm gemalt. |
x,y | die Koordinaten des Männchens |
lo | die Geschwindigkeit des Männchens |
sc | Screenstart (=4096) |
co | Start des Farb-RAM (=37888) |
po | Position des Männchens am Bildschirm |
fa | Position des Männchens im Farb-RAM |
jo | Adresse der Joystickroutine (=4864) |
a(1)...a(5) | Position der 5 magischen Zahlen |
zq | Bildschirmpoke für Piplip |
pi | Bildschirmpoke für Piplip |
we | Joystickrichtung |
le | Level |
ze | Anzahl der mitgenommenen Zahlen |
10-135 | Initialisierung |
136-190 | Titelbild |
198-260 | Männchen einen Schritt zur Seite |
266-290 | Titelbild New York, Schrift |
298-840 | Vorspannszene |
846-990 | Aufzüge Bild 1 |
996-1590 | Das Zahlenlabyrinth |
1596-1790 | Piplips fangen |
1796-1950 | Aufzüge Bild 2 |
1956-2110 | Die Glibberbahn |
2120-2440 | Ende |
2450-2530 | da fehlt eine Nummer oder ein Piplip |
2580-2690 | damit geht’s auf und ab (das Männchen) |
2700-2710 | Level: = Level + 1 |
2720-2730 | Timeout bei Piplipcatch |
2740-2750 | Ton langsam aus |
2760-2760 | just for fun |
5 ifpeek(44)<>32thenprint"{clr}bitte erst eingeben {down}{down}poke44,32:pO8192,0:new":end 10 clr:fort=0to3151:reada:poke4864+t,a:su=su+a:next 20 ifsu<>222400thenprint"{clr}fehler in daten":end 30 print"{clr}abspeichern" 40 print"{down}auf (1) tape 50 print"oder (8) disk 60 poke198,0:wait198,1:geta$:a=val(a$):ifa<>1anda<>8then60 70 print"{clr}pO44,19:pO43,0:pO45,0:pO46,32:sA"chr$(34)"ug.data"chr$(34)","a 32000 data162,24,160,127,140,34,145,172,32,145,152,201,119,208,2,162,23,172,31 32001 data145,152,41,4,201,4,208,5,56,138,233,22,170,152,41,8,201,8,208,5,24 32002 data138,105,22,170,152,41,16,201,16,208,5,138,56,233,1,170,142,232,3,152 32003 data162,0,41,32,201,32,240,2,162,1,142,233,3,169,255,141,34,145,96,0,160 32004 data0,132,0,169,148,133,1,162,2,138,145,0,200,145,0,200,200,200,192,24 32005 data208,243,72,169,22,24,101,0,133,0,169,0,101,1,133,1,201,150,240,6,104 32006 data160,0,76,90,19,104,96,0,0,0,0,0,0,0,162,0,134,1,169,0,133,0,162,15 32007 data142,14,144,164,0,140,11,144,166,1,232,208,253,136,132,0,192,127,208 32008 data241,169,0,141,14,144,141,13,144,141,12,144,141,11,144,141,10,144,230 32009 data1,230,1,230,1,230,1,165,1,41,7,77,15,144,141,15,144,165,1,208,191,96 32010 data0,0,0,0,0,0,183,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 32011 data0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,1,1,1,0,0,192,32,248,80,16 32012 data32,192,192,3,4,7,2,2,2,1,1,128,64,240,160,32,64,128,128,0,0,0,0,3,4 32013 data15,5,0,0,0,0,128,64,240,64,0,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,1,7,3,2 32014 data49,26,14,6,224,240,96,32,192,32,48,56,0,7,8,8,8,8,8,8,0,255,0,0,4,4 32015 data31,4,24,255,8,8,8,8,15,8,0,0,128,64,32,16,240,16,24,24,36,90,90,153 32016 data129,255,0,0,24,24,36,66,129,255,1,2,2,2,1,1,1,1,32,160,160,32,192,64 32017 data32,224,2,5,6,4,13,18,20,24,64,64,128,192,32,160,144,112,4,4,3,7,4,5 32018 data4,3,64,128,0,128,70,58,130,254,32,120,181,178,160,166,123,33,0,0,192 32019 data32,144,66,33,255,2,3,4,9,10,18,20,60,44,198,32,160,160,160,144,240 32020 data8,8,8,8,7,6,1,0,4,0,0,0,255,76,0,0,8,12,8,8,255,244,17,14,16,16,16 32021 data16,240,224,0,0,173,129,173,173,173,129,173,173,129,171,129,171,129 32022 data171,129,171,0,0,0,0,0,0,0,0,128,64,192,128,128,128,0,0,3,4,31,10,8 32023 data4,3,3,192,32,224,64,64,64,128,128,1,2,15,5,4,2,1,1,0,0,0,0,192,32,240 32024 data160,0,0,0,0,1,2,15,2,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,128,224,192,64 32025 data140,88,112,96,7,15,6,4,3,4,12,28,0,224,16,16,16,16,16,16,0,255,0,0 32026 data32,32,248,32,24,255,16,16,16,16,240,16,0,0,1,2,4,8,15,8,24,24,36,90 32027 data90,153,129,255,0,0,24,24,36,66,129,255,128,64,64,64,128,128,128,128 32028 data4,5,5,4,3,2,4,7,64,160,96,32,176,72,40,24,2,2,1,3,4,5,9,14,32,32,192 32029 data224,32,160,32,192,2,1,0,1,98,92,65,127,4,30,173,77,5,101,222,132,0 32030 data0,3,4,201,179,132,255,64,192,32,144,80,72,40,60,52,99,4,5,5,5,9,15 32031 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data16,16,8,4,0,32,16,8,8,8,16,32,0,8,42,28,62,28,42,8,0,0,8,8,62,8,8,0 32080 data0,0,0,0,0,0,8,8,16,0,0,0,126,0,0,0,0,0,0,0,0,0,24,24,0,0,2,4,8,16,32 32081 data64,0,60,66,70,90,98,66,60,0,8,24,40,8,8,8,62,0,60,66,2,12,48,64,126 32082 data0,60,66,2,28,2,66,60,0,4,12,20,36,126,4,4,0,126,64,120,4,2,68,56,0 32083 data28,32,64,124,66,66,60,0,126,66,4,8,16,16,16,0,60,66,66,60,66,66,60 32084 data0,60,66,66,62,2,4,56,0,0,0,8,0,0,8,0,0,0,0,8,0,0,8,8,16,14,24,48,96 32085 data48,24,14,0,0,0,126,0,126,0,0,0,112,24,12,6,12,24,112,0,60,66,2,12,16 32086 data0,16,0,158,160,208,180,189,0,2,16,190,153,253,1,198,123,169,255,133 32087 data122,96,165,43,166,44,160,1,133,95,134,96,177,95,240,31,200,200,165 32088 data21,209,95,144,24,240,3,136,208,9,165,20,136,209,95,144,12,240,10,136 32089 data177,95,170,136,177,95,176,215,24,96,208,253,169,0,168,145,43,200,145 32090 data43,165,43,24,105,2,133,45,165,44,105,0,133,46,32,142,166,169,0,208 32091 data45,32,231,255,165,55,164,56,133,51,132,52,165,45,164,46,133,47,132 32092 data48,133,49,132,50,32,29,168,162,25,134,22,104,168,104,162,250,154,72 32093 data152,72,169,0,133,62,133,16,96,24,165,43,105,255,133,122,165,44,105 32094 data255,133,123,96,144,6,240,4,201,171,208,233,32,107,169,32,19,166,32 32095 data121,0,240,12,201,171,208,142,32,115,0,32,107,169,208,134,104,104,165 32096 data20,5,21,208,6,169,255,133,20,133,21,160,1,132,15,177,95,240,67,32,44 32097 data168,32,215,170,200,177,95,170,200,177,95,197,21,208,0,0,0,0,0,0,0,0 32098 data0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,16,133,255,133,1,169,2,133,254,169 32099 data24,133,0,160,0,177,254,153,252,17,177,0,145,254,200,177,254,153,252 32100 data17,177,0,145,254,200,200,200,192,20,208,230,165,1,133,255,24,165,0 32101 data133,254,105,22,133,0,169,0,101,1,133,1,201,18,240,21,160,0,177,0,145 32102 data254,200,177,0,145,254,200,200,200,192,20,208,240,76,42,28,120,162,10 32103 data169,15,141,14,144,134,0,198,0,208,252,169,0,141,14,144,134,0,198,0 32104 data208,252,202,208,231,88,96,96,96,96,96,96,96,96,96,96,96,96,96,169,0 32105 data141,13,144,141,12,144,141,11,144,141,10,144,141,14,144,162,255,160 32106 data255,141,14,144,202,208,250,169,255,77,14,144,141,14,144,202,208,253 32107 data136,152,41,240,170,192,64,208,233,96,96,96,96,96,96,96,96,96,96,96 32108 data96,96,96,96,96,96,160,0,169,128,153,0,16,153,0,17,169,4,153,0,148,153 32109 data0,149,200,208,237,76,80,19,96,96,96,96,96,96,96,96,165,0,41,1,73,1 32110 data133,0,160,0,153,134,148,200,208,250,96,96,96,96,96,96,96,96,96,96,96 32111 data96,96,96,96,0,169,160,160,0,153,22,16,153,0,17,153,0,148,153,0,149 32112 data200,208,241,32,160,29,234,234,169,45,133,254,169,16,133,255,32,209 32113 data29,24,133,38,24,41,3,170,32,0,30,160,0,177,2,201,160,208,32,24,165 32114 data2,133,0,165,3,133,1,138,145,2,32,80,30,169,32,160,0,145,2,165,0,133 32115 data254,165,1,133,255,76,32,29,232,138,24,41,3,170,165,38,24,41,3,133,38 32116 data228,38,240,4,138,76,42,29,160,0,177,254,170,169,32,145,254,160,0,138 32117 data224,4,48,1,96,32,0,31,165,3,133,255,165,2,133,254,76,32,29,0,0,0,0 32118 data0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,16,133,1,169,21,133,0,160 32119 data0,169,91,145,0,24,165,0,105,22,133,0,169,0,101,1,133,1,201,18,208,233 32120 data169,5,141,45,16,169,91,160,0,153,0,16,200,192,22,208,248,96,173,22 32121 data145,77,21,145,77,24,145,77,25,145,96,169,100,96,0,0,0,0,0,0,0,0,0,0 32122 data0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,0,208,16,24,169,2,101 32123 data254,133,2,169,0,101,255,133,3,76,73,30,224,3,208,16,24,169,44,101,254 32124 data133,2,169,0,101,255,133,3,76,73,30,224,2,208,16,56,165,254,233,2,133 32125 data2,165,255,233,0,133,3,76,73,30,56,165,254,233,44,133,2,165,255,233 32126 data0,133,3,96,0,0,0,0,0,0,224,0,208,16,24,169,1,101,254,133,2,169,0,101 32127 data255,133,3,76,73,30,224,3,208,16,24,169,22,101,254,133,2,169,0,101,255 32128 data133,3,76,73,30,224,2,208,16,56,165,254,233,1,133,2,165,255,233,0,133 32129 data3,76,73,30,56,165,254,233,22,133,2,165,255,233,0,133,3,96,96,0,0,0 32130 data0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 32131 data0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 32132 data0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,224,2,208 32133 data16,24,169,2,101,254,133,2,169,0,101,255,133,3,76,73,31,224,1,208,16 32134 data24,169,44,101,254,133,2,169,0,101,255,133,3,76,73,31,224,0,208,16,56 32135 data165,254,233,2,133,2,165,255,233,0,133,3,76,73,31,56,165,254,233,44 32136 data133,2,165,255,233,0,133,3,96,0,0,0,165,254,133
10 rem u n d e r g r o u n d 20 rem written by 30 rem oliver joppich 40 rem celler str.52 50 rem 3300 bs 60 : 70 clr:poke36879,8:print"{clr}{wht}":poke36869,205:printchr$(8):co=37888:sc=4096:po=sc:le=0 80 jo=4864:rem joystickroutine 81 lo=60:poke7645,96 90 oj$(0)="{rvof} OJO {CBM-Z} SOFT{$a0}PRESENTS{up}":oj$(1)="{rvof}{up}THE{$a0} ADVENTURE GAME 100 oj$(2)="{rvof} U{down}N{down}D{down}E{down}R{up}GR{down}OU{up}ND 110 oj$(3)="{rvof}{down}ALL{$a0}RIGHTS{$a0}RESERVED":oj$(4)="{rvof}{down}HAPPY{$a0}PLAYING {CBM-K}{CBM-K}{CBM-K}{CBM-K}{CBM-K}{CBM-K}{CBM-K} 120 am$="jklm{down}{left}{left}{left}{left}z[\]{left}{left}{left}{up}":poke0,0:rem braucht jemand 'nen krankenwagen 130 poke36876,220:poke36877,254:fort=0to500:next:poke36876,0 135 : 136 rem titelbild 1 137 : 140 fory=1to19step4: 150 forx=0to20:poke646,rnd(1)*7+1 160 sysjo:ifpeek(1001)=1then850 170 gosub200:printmid$(oj$(y/4),x+1,1);:poke36878,15:poke36878,0 180 next:print:print"{down}{down} ";:next 190 fort=0to3000:next:goto270 197 : 198 rem bewegung des maennchens 199 : 200 pokepo,32:pokepo+1,32:pokepo+22,32:pokepo+23,32 210 fa=co+x+y*22:a=4:pokefa,a:pokefa+1,a:pokefa+22,a:pokefa+23,a 220 po=sc+x+y*22:pokepo,2:pokepo+1,3:pokepo+22,18:pokepo+23,19 230 fort=0tolo:next 240 po=sc+x+y*22:pokepo,0:pokepo+1,1:pokepo+22,16:pokepo+23,17 250 fort=0tolo:next: 260 return 265 : 266 rem titel 2 267 : 270 print"{clr}{down}{wht}YOU{$a0}ARE{$a0}ON{$a0}HOLIDAY{$a0}IN{$a0}{down}{down}{down}{yel} {CBM-+}{CBM-+}{red} NEW{$a0}YORK{$a0}CITY {yel}{CBM-+}{CBM-+} 275 print"{down}{down}{down}{down}{grn} YOU{$a0}WALK{$a0}THROUGH{$a0}THE{$a0}{$a0}{down}{down}{down}{blu}"; 280 TOWN{$a0}WHEN{$a0}IT{$a0}HAPPENS{$a0}{$a0}{$a0}{$a0}{$a0}{$a0}{$a0}{$a0}{down}{down}{down}{cyn}{CBM-S}{CBM-S}{CBM-S}{CBM-S}{CBM-S}{CBM-S}{CBM-S} 290 fort=0to9999:next 297 : 298 rem scene 1 in new york 299 : 300 print"{clr}{blk} n n n n o 310 print"n o_ n _ n ^ _ o_ "; 320 print"^ ^_nn^ o_ ^ ^o_ ^_n"; 330 print"^o^__^^no__n^no^^_n^__"; 340 print"^_^__^^_^___^^_^^_^^__"; 350 print"^_^__^^_^___^^_^^_^^__"; 360 foree=37888to37888+22:e1=rnd(1)*7+1:pokeee,e1:pokeee+22,e1:pokeee+44,e1:pokeee+66,e1 370 :pokeee+88,e1:pokeee+110,e1:next 380 print"{home}{wht}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{wht}NEW{wht}{rght}{wht}YORK{rght}{rght}{rght}{rght}{rght}{rght}{rght}{down}{down}{down}{down}{down}"; 390 print"{red}{down}{down}<<<<<<<<<<<<<<<<<<<<<<";:fort=0to7:print"<<<<<<<<<<<<<<<< <<<<"; 400 next 410 print"{down}{down}{down}<<<<<<<<<<<<<<<<<<<<<<":rem "22 * <" 420 po=828:forx=0to15:y=6:gosub200:poke36878,15:poke36878,0:next 430 pokepo,32:pokepo+1,32:pokepo+22,32:pokepo+23,32 440 fory=6to15:lo=70:a=0 450 fa=co+x+y*22:a=4:pokefa,a:pokefa+1,a:pokefa+22,a:pokefa+23,a 460 po=sc+x+y*22:pokepo,8:pokepo+1,9:pokepo+22,24:pokepo+23,25 470 ify>8thenpokefa-22,2:pokefa-21,2:pokepo-22,60:pokepo-21,60 480 pokepo,32:pokepo+1,32:pokepo+22,32:pokepo+23,32 490 poke36878,9:foree=240to242:poke36877,ee:next:next 491 print"{up}{up}{up}{left} {rvof}";:rem 17 spaces 500 pokefa,2:pokefa+1,2:pokepo,60:pokepo+1,60 510 print"{up}de{left}{left}{down}tu"; 520 poke36877,150:fort=15to0step-1:poke36878,t:next 530 pokefa+22,2:pokefa+23,2:pokepo+22,60:pokepo+23,60 540 print"{pur}{up}{left}{left} {down}{left}{left}vw"; 550 :poke36877,220:fort=10to0step-1:poke36878,t:next 560 fort=0to1500:next 570 print"{pur}{up}{left}{left}de{down}{left}{left}tu"; 580 fort=0to1499:next 590 print"{pur}{up}{left}{left} {down}{left}{left}vw"; 600 fort=0to1499:next 610 print"{pur}{left}{left}{up}de{down}{left}{left}tu"; 620 fort=0to1499:next 630 print"{pur}{left}{left}{up}@a{down}{left}{left}pq"; 640 fort=0to999:next 650 print:print"{down}{blu}YOU{$a0}ARE{$a0}IN {$a0}NEW{$a0}YORKS {$a0} UNDERGROUND{$a0}SYSTEM "; 660 fort=0to5000:next 670 print"{up}{up}{rght} TRY{$a0}TO{$a0}ESCAPE{$a0}TO{$a0}THE CITY "; 680 y=y+2:po=832:gosub200:poke36878,15:poke36878,0 690 lo=70:fortt=0to3:x=x+1:gosub200:poke36878,15:poke36878,0:next 700 forx=19to0step-1:gosub710:poke36878,15:poke36878,0:next:goto770 710 pokepo,32:pokepo+1,32:pokepo+22,32:pokepo+23,32 720 fa=co+x+y*22:a=4:pokefa,a:pokefa+1,a:pokefa+22,a:pokefa+23,a 730 po=sc+x+y*22:pokepo,36:pokepo+1,35:pokepo+22,52:pokepo+23,51 740 fort=0tolo:next 750 po=sc+x+y*22:pokepo,34:pokepo+1,33:pokepo+22,50:pokepo+23,49 760 fort=0tolo:next:return 770 print"{up}{up}{rght} PRESS{$a0}FIRE "; 780 forx=0to20:gosub200:sys7392:poke36878,15:poke36878,0 790 sysjo:ifpeek(1001)=1thenx=x+1:goto830 800 next:forx=20to0step-1:gosub710:sys7392:poke36878,5:poke36878,0 810 sysjo:ifpeek(1001)=1then830 820 next:goto780 830 if(peek(38228)and1)=0thensys7392 840 lo=10:forx=xto20:gosub200:poke36877,250:poke36878,15:poke36878,0:next 845 : 846 rem jetzt gehts ab in den ersten aufzug 847 : 850 ti$="000100":le=0 860 poke36879,8:poke4953,2:sys7360 870 fort=2to20step2:aa=int(rnd(1)*18):aa=4096+t+aa*22 880 pokeaa,32:pokeaa+1,32:pokeaa+22,32:pokeaa+23,32:pokeaa+44,32:pokeaa+45,32 890 pokeaa+66,32:pokeaa+67,32:next 900 poke36877,0:poke36876,0:poke36875,0:poke36874,0:lo=50 910 y=19:x=0:po=832:gosub200:poke7256,150 920 sysjo:ifpeek(1000)<>22thengosub2540:goto920 930 po=sc+x+y*22:x=x+2 940 ifpeek(po+2)<>32orpeek(po+24)<>32then:x=x-2:goto980 950 x=x-1:gosub200:x=x+1:gosub200:poke36878,15:poke36878,0:poke7256,peek(7256)-6 960 ifx=20then1000 970 goto920 980 print"{clr}":poke36879,8:poke36877,150:fort=15to0step-.3:poke36878,t:next: 990 poke198,0:goto850 995 : 996 rem achtung wilde zahlen !!!! 997 : 1000 gosub2700 1010 poke36879,25:print"{clr}{red}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}"; 1020 print"{SHIFT-+} {SHIFT-+}"; 1030 print"{SHIFT-+} {SHIFT-+}"; 1040 print"{SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+}"; 1050 print"{SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1060 print"{SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1070 print"{SHIFT-+} {SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1080 print"{SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+}"; 1090 print"{SHIFT-+} {SHIFT-+}"; 1100 print"{SHIFT-+} {SHIFT-+}{SHIFT-+} {SHIFT-+}{SHIFT-+} {SHIFT-+}"; 1110 print"{SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+}"; 1120 print"{SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1130 print"{SHIFT-+} {SHIFT-+} {SHIFT-+}{SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1140 print"{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+}{SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}"; 1150 print"{SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1160 print"{SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1170 print"{SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1180 print"{SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1190 print"{SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+} {SHIFT-+}"; 1200 print"{SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+} {SHIFT-+}"; 1210 print" <"; 1220 print" <"; 1230 print"{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}{SHIFT-+}";:poke4601,91:poke38393,2 1240 x=0:y=20:gosub210:lo=15:a$=ti$:ti$="000000" 1250 ze=1:fort=1to5 1260 a=rnd(1)*70+(t-1)*90+sc:ifpeek(a)<>32then1260 1270 a(t)=a:pokea,112+t:pokea+33792,rnd(1)*5+2:next 1280 poke37898,0:poke37899,0 1290 poke4107,val(right$(ti$,1))+112:poke4106,val(mid$(ti$,5,1))+112 1300 ifti>3600then2720 1310 sysjo:jw=peek(1000):ifpeek(1001)=1then1340 1320 ifjw=23then1290 1330 z5=-notz5and15:ifz5<>0then1390 1340 poke36878,15:poke36876,244:poke36877,0:poke36875,0:poke36874,0 1350 z1=int(rnd(1)*5+1):ifpeek(a(z1))<112orpeek(a(z1))>121then1380 1360 z2=int(rnd(1)*5+1):ifz2=z1orpeek(a(z2))<112orpeek(a(z2))>121then1380 1370 z3=peek(a(z1)):pokea(z1),peek(a(z2)):pokea(z2),z3 1380 poke36878,0:poke36876,0 1390 xx=0:yy=0:p2=0:sp=sc+x+y*22+23-peek(1000):ifjw=22thenp1=1:p2=23:xx=1:ju=1 1400 ifjw=24thenp1=0:p2=22:xx=-1:ju=2 1410 ifjw=1thenp1=22:p2=23:yy=1:ju=3 1420 ifjw=45thenp1=0:p2=1:yy=-1:ju=4 1430 ifp2=0then1290 1440 p3=peek(sp+p1):p4=peek(sp+p2):ifp3=91orp4=91then1290 1450 qw=11:ifp3>91orp4>91thengosub1530 1460 ifqw=0then1290 1470 x=xx+x:y=yy+y:ifx=20thenti$=a$:goto1580 1480 ifx=20thenx=x-1:goto1290 1490 ify<1theny=1:goto1290 1500 onjugosub200,710,2580,2640 1510 poke36878,15:poke36878,0:goto1290 1520 goto1290 1530 qw=0 1540 ifp3=ze+112orp4=ze+112thenze=ze+1:qw=1 1550 ifqw=1thenpoke36878,15:poke36876,220:fort=180to240:poke36876,t:next:poke36876,0:poke36878,0 1560 ifze=9thenqw=2 1570 return 1580 poke36877,234:fort=0to15step.2:poke36878,t:poke38371,t/2:poke38349,t/2:next 1590 fort=0to1000:next:gosub200:fort=0to22:poke4602+t,160:next:po=4140 1595 : 1596 rem catch the piplips !!! 1597 : 1600 le=1:gosub2700:zq=6 1610 poke36878,0:poke36876,0:poke36879,8:sys7424:poke36879,24:poke36877,0 1611 zq=zq-1 1620 cp=4117:ifzq<1then1660 1630 fort=1tozq 1640 pi=sc+rnd(1)*505:ifpeek(pi)<>32then1640 1650 pokepi,103:pokepi+33792,0:next 1660 pokepo,106:pokepo+33792,4:poke36878,15:poke4601,102:poke38393,2:poke4600,32 1670 sysjo:we=peek(1000):ifwe=23then1670 1680 cc=cc+1and3:ifcc=0thenpokecp,160:cp=cp+22:poke36877,240:poke36878,15 1690 ifcp>4579then1770 1700 ifcc=1thenpoke36877,0 1710 pokepo,32:po=po+23-we:ifpeek(po)<>32andpeek(po)<>103andpeek(po)<>102thenpo=po-23+we 1720 ifpeek(po)=103thenpoke36877,0:poke36878,15:fortt=0to5:fort=233to239 1721 poke36876,t 1730 ifpeek(po)=103thenpokepo+33792,rnd(1)*8:next:next:goto1610 1740 ifpeek(po)=102then1800 1750 pokepo,106:pokepo+33792,4:poke36878,15:poke36878,0 1760 fort=0to000:next:goto1670 1770 poke36879,8:print"{clr}{down}{down}{down}{down}{down}{down}{down}{down}{wht} TIME IS OUT":print"{down} START AGAIN":le=0 1780 poke36876,220:poke36877,0:poke36878,0:fort=0to224:poke36878,t:next 1781 poke36876,0 1790 fort=0to2000:next:goto1600 1795 : 1796 rem der aufzuege zweiter teil 1797 : 1800 pokepo,106:pokepo+33792,4:sys5000:fort=0to500:next:gosub2700 1810 poke36879,30:poke4953,2:sys7360 1820 fort=2to20step2:aa=int(rnd(1)*18):aa=4096+t+aa*22 1830 pokeaa,32:pokeaa+1,32:pokeaa+22,32:pokeaa+23,32:pokeaa+44,32:pokeaa+45,32 1840 ift/4=int(t/4)thenpokeaa+66,32:pokeaa+67,32 1850 next:poke36877,0:poke36876,0:poke36875,0:poke36874,0:lo=50 1860 y=19:x=0:po=832:gosub200:poke7256,110 1870 sysjo:ifpeek(1000)<>22thengosub2540:goto1870 1880 po=sc+x+y*22:x=x+2 1890 ifpeek(po+2)<>32orpeek(po+24)<>32then:x=x-2:goto1930 1900 x=x-1:gosub200:x=x+1:gosub200:poke36878,15:poke36878,0:poke7256,peek(7256)-10 1910 ifx=20then1950 1920 goto1870 1930 print"{clr}":poke36879,8:poke36877,150:fort=15to0step-.3:poke36878,t:next: 1940 goto1810 1950 fort=0to200:next:gosub2700 1955 : 1956 rem jetzt kommt die glibberbahn 1957 : 1960 poke7645,234:sys7424:poke36879,26:df=4101:poke36877,0:poke36876,0 1961 poke36878,15 1970 print"{home}{pur} ":fort=4117to4608step22:poket,32:next:rem 22 spaces 1971 poket-23,32 1980 poke7645,96:po=4140:pokepo,106:pokepo+33792,4:poke36876,0:poke4096,102 1990 poke37888,2:ew=23 2000 ifpeek(df)=106orpeek(8693-df)=106thenpokepo,95:goto2080 2010 poke36877,(df-4096)/8+188:pokedf,95:pokedf-44,32:df=df+44: 2020 poke8737-df,95:poke8781-df,32 2030 ifdf>4629thendf=4101 2040 poke36877,0 2050 ifew=23thensysjo:we=peek(1000):ifwe=23thenwe=ew 2060 ew=we:pokepo,32:po=po+23-we 2070 ifpeek(po)<>32andpeek(po)<>95andpeek(po)<>102thenpo=po-23+we:ew=23 2080 ifpeek(po)=95thenpoke36879,8:poke36877,220:fort=15to0step-.5:poke36878,t 2090 ifpeek(po)=95thennext:le=2:goto1800 2100 ifpeek(po)=102then2120 2110 pokepo,106:pokepo+33792,4:goto2000 2120 gosub2700:print"{clr}":x=20:y=20:gosub710:gosub2740 2130 print"{home}{blu}THE{$a0}END{$a0}IS{$a0}NEAR":gosub2740 2140 print"{down}{down}{down}{yel}YOU HAVE":print"{down}{down}{grn} {CBM-Z} NUMBERS":poke4255,111+ze:ifze<6then2450 2150 gosub2740:ifzq=6thenprint"{down}{down}{down}{cyn} {CBM-Z} NO";:goto2490 2160 print"{down}{down}{down}{cyn} {CBM-Z} ";:fort=1to5-zq:print"{red}{CBM-M}";:next:ifzq<>0then2490 2170 print"{yel} PIPLIPS":gosub2740 2180 fort=0to110:poke36878,15:poke646,rnd(1)*7+1 2181 print"{home}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down} YOU{$a0}SOLVED{$a0}THE GAME 2190 poke36874,212+t/3:poke36875,t/2+191:poke36876,127+t:next:poke36878,0 2191 poke36877,0 2200 poke36876,0:poke36875,0:poke36874,0:poke36877,254:fort=15to0step-.2 2201 poke36878,t 2210 next:poke36878,0:poke36877,0 2220 print"{clr}{pur}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down} <<<<<<<<<<<<"; 2230 lo=70:y=17:forx=20to10step-1:gosub710:poke36878,15:poke36878,0 2240 pokesc+x+y*22+46,32:next 2250 fortq=0to10:sys7168:fortt=0to100:next:next 2260 print"{home}{wht}{down}{down}{down}{down}{down}{down}{down}{down}<<<<<<<<<<<<<<<<<<<<<< 2270 print"{home}{blk} n n n n o 2280 print"n o_ n _ n ^ _ o_ "; 2290 print"^ ^_nn^ o_ ^ ^o_ ^_n"; 2300 print"^o^__^^no__n^no^^_n^__"; 2310 print"^_^__^^_^___^^_^^_^^__"; 2320 print"^_^__^^_^___^^_^^_^^__"; 2330 foree=37888to37888+22:e1=rnd(1)*7+1:pokeee,e1:pokeee+22,e1:pokeee+44,e1 2331 pokeee+66,e1 2340 :pokeee+88,e1:pokeee+110,e1:next 2350 print"{home}{wht}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down} YOU{$a0}ARE{$a0}NOW {$a0}BACK{$a0}IN{$a0}{$a0}{$a0}{$a0} {$a0}{$a0}{red}{down}{down}NEW{$a0}YORK 2360 print"{down}{down}{grn}YOUR TIME {CBM-Z}{pur} {grn}"; 2370 a$=ti$:fort=3to4:poke4478+t,asc(mid$(a$,t,1))+64:next:print"MINUTES 2380 fort=5to6:poke4498+t,asc(mid$(a$,t,1))+64:next:print"{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}{rght}SECONDS 2390 po=828 2400 poke646,rnd(1)*8+1:print"{home}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down}{down} FIRE FOR NEW GAME": 2410 sysjo:ifpeek(1001)=1then850 2420 x=x+1:y=6:ifx=21thenx=0 2430 gosub200:poke36878,15:poke36878,0:goto2400 2440 end 2450 print"{down}{down}{down}{down}{down}{wht}THERE ARE MORE NUMBERS{down}{down}{down}{wht}START AGAIN {CBM-K}{CBM-K}{CBM-K}{CBM-K}{CBM-K}{CBM-K}" 2460 print"{down}{down}{red} PRESS{$a0}FIRE" 2470 sysjo:ifpeek(1001)=0then2470 2480 goto850 2490 print" PIPLIPS":gosub2740 2491 print"{down}{down}{down}{wht}THERE{$a0}ARE{$a0}MORE{$a0}PIPLIPS{down}{down}{wht}START{$a0}AGAIN{$a0} {CBM-K}{CBM-K}{CBM-K}{CBM-K}{CBM-K}{CBM-K}" 2500 print"{down}{down}{red} PRESS{$a0}FIRE" 2510 sysjo:ifpeek(1001)=0then2510 2520 goto850 2530 goto2530 2540 sys7168 2550 ifpeek(sc+x+y*22)<>0theny=y-1 2560 ify<0theny=21 2570 return 2580 pokepo,32:pokepo+1,32:pokepo+22,32:pokepo+23,32 2590 fa=co+x+y*22:a=4:pokefa,a:pokefa+1,a:pokefa+22,a:pokefa+23,a 2600 po=sc+x+y*22:pokepo,163:pokepo+1,164:pokepo+22,179:pokepo+23,180 2610 fort=0tolo:next 2620 po=sc+x+y*22:pokepo,161:pokepo+1,162:pokepo+22,177:pokepo+23,178 2630 return 2640 pokepo,32:pokepo+1,32:pokepo+22,32:pokepo+23,32 2650 fa=co+x+y*22:a=4:pokefa,a:pokefa+1,a:pokefa+22,a:pokefa+23,a 2660 po=sc+x+y*22:pokepo,161:pokepo+1,162:pokepo+22,177:pokepo+23,178 2670 fort=0tolo:next 2680 po=sc+x+y*22:pokepo,163:pokepo+1,164:pokepo+22,179:pokepo+23,180 2690 return 2700 poke36879,8:le=le+1:print"{clr}{down}{down}{down}{down}{down}{down}{down}{down}{down}{red}YOU HAVE {$a0}MASTERED {down}{down}{down}LEVEL ";:fort=1tole 2710 print"{yel}{CBM-+}";:sys7296:next:fort=0to3000:next:return 2720 poke36879,8:print"{clr}{down}{down}{down}{down}{down}{down}{wht}TIME{$a0}IS{$a0}OUT":print"{down}{down}{red}TRY{$a0}AGAIN{$a0}LEVEL {yel}{CBM-+}";:le=0:sys7296 2730 fort=0to3000:next:goto850 2740 poke36876,0:poke36877,0:fort=15to0step-.2:poke36878,t:poke36876,230-t:next 2750 return 2760 goto2760